PROSPECT
Gamification in Marketing

# 1 AMONG TEAMS IN THE GAMIFICATION OF EDUCATION   2019 – HSE [HSEonline Challenge]

 # 1 AMONG INNOVATIVE EDUCATIONAL PROGRAMS - INNOVATION IN EDUCATION 2019

We will increase the marketing indicators of your business through gamification

01

We will study your marketing system in detail, together we will set goals for the implementation of the project

02

We will select the optimal gamification format, agree on the budget and project deadlines

03

We will write the full script and content of the game, work out the game mechanics and design

04

We will develop a game in the format of a web or mobile application, and conduct testing

05

We will transfer the intellectual rights to the project to you, and we will accompany it until the end of the campaign

The correct gamification format 
is the key to successful solution of the marketing task

See how we can solve your task
Or leave a request, and we will do everything for you.

Marketing tasks
and suitable solutions for them

Marketing task

Suitable solution

Increase the conversion to purchase

Raise the average check

Increase the average number of purchases

Increase customer loyalty

Involve the client in communication with the brand

Increase brand awareness

Our projects in marketing

Investment game "Deposit" for Sberbank CF

Online game in the format of
 a mobile app for iOS 
and Android

A simulation game for the HSE international course

Online game in the web application
format with mobile adaptation

A simulation game for the HSE international course

Online game in the web application format with mobile adaptation

Simulation game of the company's survival in a crisis from the Prospect team "Business vs Crisis"

Online quest in the web application format

Your project could be here, but we have yet to implement it :)

Gamification is a new trend in marketing

Game marketing works thanks to the widespread adoption of computer and mobile games

$1,7 billion
volume of the Russian gaming industry

11th place in the world
1 st place in Eastern Europe
23% growth versus 13% worldwide

$4,8 billion
volume of the Russian gaming industry by 2022

Games attract a young, solvent audience to brands

18-35 years old
age of the audience of games

42,7 thousand rubles
average income of the game audience per person

More than half of the population is used to spend time playing games

58%
of Russians play certain genres of games

68%
of players are over 18 years old

Indicators of the gamification effectiveness

6% 
average conversion to purchase from the game

27% 
of game participants share information about it with friends

54% 
of users desire to register and / or get a discount on the company's products

We look forward to working with you!

Konstantin Klimentyev
Commercial Director of Prospect

+7 (925) 868-02-02
klimentevkd@teamprospect.ru 

Moscow, Kutuzovsky ave. 32

cooperation@teamprospect.ru