PROSPECT 
About gamification

# 1 AMONG TEAMS IN THE GAMIFICATION OF EDUCATION   
2019 – HSE [HSEonline Challenge]

# 1 AMONG INNOVATIVE EDUCATIONAL PROGRAMS - INNOVATION IN EDUCATION 2019

Games know how to get us interested. 
We can use this in business.

Gamification is the use of game elements in a non-game context to achieve a specific goal.

During the game, we feel joy and fun, experience interest, and get positive emotions.

To do this, games use certain tools and technologies.

By bringing these tools to business, we achieve a similar effect for our audience - customers or employees.

Indicators of the gamification effectiveness

6%
average conversion to purchase from the game

27%
of the game participants share it with friends

62%
increase in employee productivity

269%
increase in employee engagement in corporate training

A few key questions about gamification:

01

Is gamification necessarily about creating games?

No. Although gamification uses the same tools as games, they are used in a non-game context — to increase sales, increase customer loyalty, and improve employee productivity.

For example, game simulators are not games, but educational applications that allow you to work out knowledge in practice in an fun way.

02

I work in a serious business field with little space for "fun". Is it acceptable to use gamification in my case?

Yes. Gamification is primarily about developing attractive and effective solutions based on the natural human desire for pleasure.

Game mechanics perfectly motivate us to purchase certain products, help us learn knowledge and achieve working KPIs.


Yes, many game solutions do bring fun and pleasure, but gamification is only a tool for solving business problems, not a goal.

03

Gamification can only be applied online?

No. Gamification is a technology that is independent of any form or platform. 

You can use game mechanics to increase sales at a conference, to rally a team at a corporate training, and to practice knowledge in an offline course.

Do you want to talk about the opportunities for your business?
Leave a request and we will contact you as soon as possible.

Study the cases of companies that are already successfully solving their tasks using gamification

Investment game "Deposit" for Sberbank CF

Online game in the format 
of a mobile app for
 iOS and Android

A simulation game for the HSE international course

Online game in the web application
format with mobile adaptation

A simulation game for the HSE international course

Online game in the web application format with mobile adaptation

Interactive practical courses for the Republic of Bashkortostan

SCORM-courses with practical exercises 
and professional voice guidance

Interactive practical courses for the Republic of Bashkortostan

SCORM-courses with practical exercises and professional voice guidance

Online game for the stage of the International Olympiad of Sberbank CF and Foxford

Online game in the web application
 format with mobile adaptation

Online game for the stage of the International Olympiad of Sberbank CF and Foxford

Online game in the web application format with mobile adaptation

Simulation game of the company's survival in a crisis from the Prospect team "Business vs Crisis"

Online quest in the web application format

Game programs for educational institutions in Moscow

Development and implementation of 
educational programs using offline 
and online game mechanics

Game programs for educational institutions in Moscow

Development and implementation of educational programs using offline and online game mechanics

Scalable gaming tutorials for Sberbank CF

Business games and software for their
 implementation, employee training

Your project could be here, but we have yet to implement it  :)

We look forward to working with you!

Konstantin Klimentyev
Commercial Director of Prospect

+7 (925) 868-02-02
klimentevkd@teamprospect.ru 

Moscow, Kutuzovsky ave. 32

cooperation@teamprospect.ru