# 1 AMONG TEAMS IN THE GAMIFICATION OF EDUCATION 2019 – HSE [HSEonline Challenge]
# 1 AMONG INNOVATIVE EDUCATIONAL PROGRAMS - INNOVATION IN EDUCATION 2019
Marketing task
Suitable solution
Increase the conversion to purchase
Raise the average check
Increase the average number of purchases
Increase customer loyalty
Involve the client in communication with the brand
Increase brand awareness
Online game in the format of
a mobile app for iOS
and Android
Online game in the web application
format with mobile adaptation
Online game in the web application format with mobile adaptation
Game marketing works thanks to the widespread adoption of computer and mobile games
$1,7 billion
volume of the Russian gaming industry
11th place in the world
1 st place in Eastern Europe
23% growth versus 13% worldwide
$4,8 billion
volume of the Russian gaming industry by 2022
Games attract a young, solvent audience to brands
18-35 years old
age of the audience of games
42,7 thousand rubles
average income of the game audience per person
More than half of the population is used to spend time playing games
58%
of Russians play certain genres of games
68%
of players are over 18 years old
6%
average conversion to purchase from the game
27%
of game participants share information about it with friends
54%
of users desire to register and / or get a discount on the company's products
Konstantin Klimentyev
Commercial Director of Prospect
+7 (925) 868-02-02
klimentevkd@teamprospect.ru
Moscow, Kutuzovsky ave. 32
cooperation@teamprospect.ru